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Baker

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Name: Baker
Works on: windowsWindows XP and above
Developer: Inagoni
Version: 1
Last Updated: 18 Feb 2017
Release: 01 Nov 2006
Category: Multimedia > Graphic
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279 downloads
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Baker Details

Works on: Windows 10 | Windows 8.1 | Windows 8 | Windows 7 | Windows XP | Windows 2000 | Windows 2003 | Windows 2008 | Windows Vista | Windows 2012
SHA1 Hash: 68178a11fe602cb0cd2f8833bb752423ae2ea2b4
Size: 242.87 KB
File Format: zip
Rating: 2.347826086 out of 5 based on 23 user ratings
Publisher Website: External Link
Downloads: 279
License: Demo / Trial Version
Baker is a demo software by Inagoni and works on Windows 10, Windows 8.1, Windows 8, Windows 7, Windows XP, Windows 2000, Windows 2003, Windows 2008, Windows Vista, Windows 2012.
You can download Baker which is 242.87 KB in size and belongs to the software category Graphic.
Baker was released on 2006-11-01 and last updated on our database on 2017-02-18 and is currently at version 1.
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Baker Description

Baker is a texture baking tool.
Using the UV mapping of an object, it can extract flat texture maps from any Carrara shader, giving then the possibility to rework it in other traditional 2D software.
You can now start shading an object with any Carrara procedural shader, either 2D (UV mapped shaders) or 3D (solid shaders) and then add details to it in your favorite 2D software.
Baker can also bake lightmaps and normal maps: rendering time can be dramaticaly lowered by using these technics usually used in real time rendering applications. These maps will also be very useful to enhance 3D characters modeled for video games.
Surface Baking, sometimes call skinning, is the transformation of an object procedural texture, lighting or surface definition into a traditional texture map. Baker adds these possibilities to Carrara.
To bake an object shader, select first the object in the scene, then choose the menu item Edit->Baking or press Ctrl+F. Note that several objects can be selected at the same time: Baker will generate as many maps as therere selected objects.
3 map types can be exported. The first one, the Texture Map, transforms one of the shader channels into a texture map. Look for example at this vase model.
Its shader is a 3D solid texture, both in the diffuse channel and in the bump channel. To transform the channel shaders into a texture map, first be sure that the UV mapping of the object is an accurate one. Baker uses the UV map to transform 3D shaders into 2D texture maps, so if the UV mapping has flaws, like overlapping triangles, these will be visible in the baked map.
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Last updated price and discount information 6 years agoupdate now
$35.00Click the link to buy
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Baker Screenshots

Baker screenshot 1
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