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Oculus Audio SDK

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Oculus Audio SDK screenshot
Name: Oculus Audio SDK
Works on: windowsWindows 7 and above
Developer: Oculus VR
Version: 1.1
Last Updated: 23 Apr 2017
Release: 15 Feb 2017
Category: Programming > SDK DDK
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Oculus Audio SDK Details

Works on: Windows 10 | Windows 8.1 | Windows 8 | Windows 7 | Windows 2012
SHA1 Hash: 2f821b9d6440e130b9abb4779ce672526bbd4418
Size: 40.1 MB
File Format: zip
Rating: 2.434782608 out of 5 based on 23 user ratings
Publisher Website: External Link
Downloads: 1490
License: Free
Oculus Audio SDK is a free software by Oculus VR and works on Windows 10, Windows 8.1, Windows 8, Windows 7, Windows 2012.
You can download Oculus Audio SDK which is 40.1 MB in size and belongs to the software category SDK DDK.
Oculus Audio SDK was released on 2017-02-15 and last updated on our database on 2017-04-23 and is currently at version 1.1.
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Oculus Audio SDK Description

Oculus Audio SDK is a development kit that was designed to help VR developers integrate audio content within their projects by providing them with various relevant features.
Among the components mentioned above, users can find the OculusHQ sound rendering path and also several other plugins for game engines, audio middleware, as well as VSTs and AAX ones.
This Software Development Kit supports both spatialization and environmental modeling, thus offering users multiple possibilities to enhance the quality of their projects.
Oculus Audio SDK makes use of HRTFs (Head-Related Transfer Functions) and provides audio spatialization for developers through plugins and the C/C++ SDK alike. However, users must make sure that all the sounds processed by the spatializers are monophonic.
The HRTFs offer effective directional cues that might be perceived as simplistic or dry without emulated room effects. In this case, environmental modeling can come in handy, especially if developers want to give the sound a richer feeling.
The SDK helps VR developers create a virtual room around the users heads, based on a “shoebox” model, providing them with a richer experience, sound-wise. The simulated room consists of four parallel walls, a ceiling and a floor, set at varying distances, so that each can produce a distinct reflection.
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