Panoramic Editor icon

Panoramic Editor

2 big stars
Panoramic Editor screenshot
Name: Panoramic Editor
Works on: windowsWindows 7 and above
Version: 0.9
Last Updated: 31 Mar 2017
Release: 16 Jun 2014
Category: Programming > Coding languages and Compilers
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358 downloads
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Panoramic Editor Details

Works on: Windows 10 | Windows 8.1 | Windows 8 | Windows 7 | Windows 2012
SHA1 Hash: 8808fbde098e3e562c7dab4bd4687ce416d2b8af
Size: 2.1 MB
File Format: exe
Rating: 2.5833333333333 out of 5 based on 24 user ratings
Downloads: 358
License: Free
Panoramic Editor is a free software by Jean-Jacques Druelle and works on Windows 10, Windows 8.1, Windows 8, Windows 7, Windows 2012.
You can download Panoramic Editor which is 2.1 MB in size and belongs to the software category Coding languages and Compilers.
Panoramic Editor was released on 2014-06-16 and last updated on our database on 2017-03-31 and is currently at version 0.9.
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features

Panoramic Editor Description

  • PANORAMIC uses the classical BASIC syntax.
  • Not case-sensitive: nExT and NeXt have the same meaning.
  • REM for remarks: characters after REM are not evaluated.
  • Blanks can be inserted everywhere except inside a keyword or a variable name.
  • All the variables must be defined by keyword DIM, except system variables (for example TIME$, DATE$, DIR_CURRENT$).
  • Several commands can be on the same line, separated by ":"
  • "." is the decimal separator for the numbers.
  • If an error occurs, an explaining window is displayed and the program is stopped.
  • Every system object (button, list, …) must be created with an associated number. This number is the identifier for any command applied on this object.
  • Every 3D object must be created with an associated number. This number is the identifier for any 3D command applied on this object.
  • Every SPRITE object must be created with an associated number. This number is the identifier for any SPRITE command applied on this object.
  • Numbers of SYSTEM OBJECTS, numbers of SPRITE OBJECTS and numbers of 3D OBJECTS are independent (no relationship).
  • Commands by family:
  • Every command on a 3D object begins by 3D: 3d_x_position, 3d_z_rotate;
  • Every command to draw in the plane begins by 2D: 2d_circle, 2d_pen_color;
  • Every command on a SPRITE object begins by SPRITE: sprite_position, sprite_hide;
  • etc, etc
screenshots

Panoramic Editor Screenshots

Panoramic Editor screenshot 1 Panoramic Editor screenshot 2 Panoramic Editor screenshot 3
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