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PathSim

2 big stars
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Name: PathSim
Works on: windowsWindows XP and above
Developer: Moe Wheatley
Version: 1
Last Updated: 22 Feb 2017
Release: 22 Oct 2008
Category: Multimedia > Audio
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239 downloads
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PathSim Details

Works on: Windows 10 | Windows 8.1 | Windows 8 | Windows 7 | Windows XP | Windows 2000 | Windows 2003 | Windows 2008 | Windows Vista | Windows 2012
SHA1 Hash: c4a0b6f3635b425101a91e511eb94300362364b4
Size: 378.89 KB
File Format: zip
Rating: 2 out of 5 based on 23 user ratings
Downloads: 239
License: Free
PathSim is a free software by Moe Wheatley and works on Windows 10, Windows 8.1, Windows 8, Windows 7, Windows XP, Windows 2000, Windows 2003, Windows 2008, Windows Vista, Windows 2012.
You can download PathSim which is 378.89 KB in size and belongs to the software category Audio.
PathSim was released on 2008-10-22 and last updated on our database on 2017-02-22 and is currently at version 1.
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features

PathSim Description

PathSim is a program that can be used to simulate radio propagation paths using a soundcard and/or wave files as the source and destination.
The main screen is fairly descriptive of the signal processing paths. Three HF paths are available though usually only two are used.
Each simulation "session" can be titled and saved to a file for future retrieval. A set of canned simulations are included in this zip file and are somewhat standard test conditions.
The real input signal can come from either the soundcard or a wave file. It is first bandpass filtered and converted to an I/Q complex signal using a Hilbert transform(incorporated in the bandpass filter). Three paths are then created with two of them having a variable time delay.
Each Path has a Spreading frequency selection and a frequency offset parameter. The spreading is performed by low pass filtering a complex AWGN signal to the desired bandwidth and then multiplying by the incoming complex signal.
Each path also has a frequency offset function which is just a complex NCO that is multiplied by the incoming signal.
Just the I or real term of the three paths are summed together to create a real output.
Basically heres how the S/N ratio is achieved. The AWGN source is filtered by a 3KHz LP filter to bandwidth limit the noise. The input signals rms "voltage" is measured and averaged over a second or so.
There are two gain/attenuator blocks that are varied to achieve the desired S/N ratio in dB. The noise and signal are then added to produce the final output signal. A small fft and realtime output plot are available to monitor output signals. The time plot turns red if you are overdriving the 16 bit soundcard/wavefiles.
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PathSim Screenshots

PathSim screenshot 1 PathSim screenshot 2
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