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Refraction and the minimization of light travel time

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Name: Refraction and the minimization of light travel time
Works on: windowsWindows 7 and above
Developer: Andrew Duffy
Version: 1
Last Updated: 01 Mar 2017
Release: 07 Feb 2011
Category: Science CAD
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1218 downloads
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Refraction and the minimization of light travel time Details

Works on: Windows 10 | Windows 8.1 | Windows 8 | Windows 7 | Windows 2012
SHA1 Hash: 42e0a9ae0efe1006545692a04b128b4169d84faf
Size: 1.45 MB
File Format: jar
Rating: 1.739130434 out of 5 based on 23 user ratings
Downloads: 1218
License: Free
Refraction and the minimization of light travel time is a free software by Andrew Duffy and works on Windows 10, Windows 8.1, Windows 8, Windows 7, Windows 2012.
You can download Refraction and the minimization of light travel time which is 1.45 MB in size and belongs to the software category Science CAD.
Refraction and the minimization of light travel time was released on 2011-02-07 and last updated on our database on 2017-03-01 and is currently at version 1.
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Refraction and the minimization of light travel time Description

This is a Java application designed to enable you to learn about refraction. Lets say you have two points, and you want light to travel from one point to the other. In this simulation, by the way, the first point is colored red and the other point is colored purple.
If you want the light to travel between the points in the smallest possible time, then the light should travel along the straight line connecting the two points. This is true, at least, if the light travels through just one medium (air, for instance) between the two points.
Things get a little more interesting if the light changes medium along the way, however. In this simulation, there are two different media. Point 1, where the light originates, is in medium 1 (air, for instance), while point 2, where the light ends up, is in medium 2 (glass, for instance).
You can adjust the index of refraction of each medium, and you can also adjust the position of points 1 and 2. You can also adjust the position of a third point (colored green in the simulation) that is on the interface (the boundary) between the two media, and through which the light passes on its way from point 1 to point 2.
Your goal is to adjust the position of the point on the boundary so that the light takes the smallest possible time to travel from point 1 to point 2, and then you have to think about how this relates to reality. In other words, which of the many possible paths the light could take does the light actually take?System requirementsJava
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