trueSpace
Name: trueSpace
Works on: Windows XP and above
Version: 7.6
Last Updated: 24 Feb 2017
Release: 10 Aug 2009
Category: Authoring Tools > Authoring Related
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1607 downloads
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trueSpace Details
Works on :
Windows 10 | Windows 8.1 | Windows 8 | Windows 7 | Windows XP | Windows 2000 | Windows 2003 | Windows 2008 | Windows Vista | Windows 2012
SHA1 Hash : 9a85f2db9b7f7cf81a034e67650a6b46b1b07094
Size : 133.44 MB
File Format : exe
Rating : 2.434782608
out of 5
based on 23 user ratings
Downloads : 1607
License : Free
trueSpace is a free software by Caligari Corporation and works on Windows 10, Windows 8.1, Windows 8, Windows 7, Windows XP, Windows 2000, Windows 2003, Windows 2008, Windows Vista, Windows 2012.
You can download trueSpace which is 133.44 MB in size and belongs to the software category Authoring Related.
trueSpace was released on 2009-08-10 and last updated on our database on 2017-02-24 and is currently at version 7.6.
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trueSpace Description
User Interface:
New look and feel
Tabs for Stack window
Libraries, improved tooltips, better drag and drop, menu based export
Universal Drag&Drop – libraries, workspace, desktop, e-mail HTML web
Next generation libraries
Role and context based editing
User configurable Projects, Layouts, Panels, toolbars and widgets
Link Editor
Script Editor
Panel Editor
Real-time direct manipulation via 3D controls
Advanced selection tools
Draw Panel and Tri- Panel for 2D drawing
Integrated visual asset libraries
Modeling:
Booleans - real-time with construction history, and includes shell capability
Vertex healing and welding
Edge sweeps
Sweeps with boolean functionality
New Point Edit selections and selection manipulation (grow, shrink, invert, convert, and more)
Soft Shape Paint, Soft Selection, Displacement Map paint
Advanced Snapping and visual inference guides
Polygon Draw on any surface
Dynamic sweeps
Selective SDS, SDS Weight Paint
Mirror modeling
Real time editing of 1M+ polygon objects
Polygon Reduction (with Normal mapping)
Edge and face loops
Point editing and advanced sweeps
Procedural Modeling
Organic deformation
Metaballs and Metamuscles (Model side)
PlastiForm (Model side)
NURBS Trim Curve extrusion, Capping and Curve projection (Model side)
NURBS Sweeps, Rails, Lofts, Skinning, and Cross-sections (Model side)
NURBS stitching, blending & cutting with trimming curves (Model side)
Chamfers and Fillets (Model side)
Radial, Grid, and Spline array tools (Model side)
Bend, Taper, and Skew deform tools (Model side)
Global and interactive replace (Model side)
3D primitives with Magic Ring control (Model side)
Postscript import
Real world dimensions
Real World Units
Surfacing:
Significant UV Editor improvements to UI and functionality
New real-time shaders (glass with refraction, subsurface scattering simulation, and more)
Heal UV tool
Material Editor, Works on multiple objects, Displacement Paint
Workspace V-Ray / DX9 Material editor
DX9 (SL2.0) pixel shaders and HLSL editing
Procedural shaders editable in Link Editor
Normal mapping
Breaking and welding of vertices in a UV map
UV projections
Texture Baking (Model side)
Light emitting objects
Textured Area Lights
Layered materials
Rendering:
Real-time smooth shadows, with hardware-accelerated shadow filtering and Poisson filter
Realistic transparency with Alpha shadows, mirrors, live video, environment reflection
Lightworks 7.4 and VirtuaLight rendering engines included
Real time DX9 based photorealistic engine
HDRI (Lightworks)
Caustics (VirtuaLight)
Multi-pass Rendering with output to Photoshop layers (Lightworks)
Hybrid radiosity (Lightworks)
Non-linear tone mapping editor (Lightworks)
Post process editor (Lightworks)
Advanced shaders (color, reflectance, transparency, displacement, background, foreground, post processing)
Curvature visualization shaders (Lightworks)
Area rendering (Lightworks)
Fog, motion blur, depth of field, lens flares (Lightworks)
Adaptive anti-aliasing
8,000 x 8,000 pixel resolution
Area, projector, sky, spot, local, and infinite lights
Physically accurate, goniometric lights (Lightworks)
Character and Posing:
Improved stability of skeletons
Drag & Drop assembly of skeletons from body parts (arms, legs, etc) in limb library
Full symmetry editing of skeleton
Skeleton Draw and edit
Editable Joint Limits
Skinning with weight paint, envelopes
Locks, IK handles and IK controls Rigs
Support for Drag and drop of materials from library to hair
Hair Tools with Hair brushes
Dynapose - blended IK/FK
Skeletons interact with physics
BVH animations can be loaded and applied to skeletons
Animation:
Morphs to allow vertex animations with blending, e.g. for facial expressions and gestures
Real-time cloth, which interacts with other objects via real-time physics
Improved performance of real-time physics
Objects with KF animation can interact with objects animated via simulation
Full Undo/Redo on tracks and clips
Animation clips can be stored into library, drag and drop of clips to workspace and Link Editor
Story editor blending physics, procedural and key-framed clips
Function curves with advanced controls and Bezier handles
Dope Sheet, keying panel
Seamless integration with character editor
Key frame editor integrated with DX9 Player View for real time pre-visualisation
Procedural animations integrated with physics simulation
Next-generation Physics engine
Non Linear Animation (NLA) through use of Clips
Adhesion and breakable objects
Clips handle deformations
KeyFrame Editor with Function Curves
Facial Animator (Model side)
Animatable parameters for array tools and taper, bend, and skew tools (Model side)
Local Physical environments (Model side)
Particles system creates geometry and reacts to other objects (Model side)
Vertex animation on polyhedra, NURBS and subdivision surfaces (Model side)
Animated textures (Model side)
Curve to Animation Path conversion (Model side)
Sounds attached to objects for dynamic rendering of the audio track of a scene with Doppler shift and attenuation and Normalized Audio (Model side)
Real time radiosity walkthrough (Model side)
Activities and Collaboration:
Interactive Behaviors via Link Editor or Script editor
Real time collaboration through robust collaborative server
Real time avatars with user profiles
Software Architecture:
Distributed message-passing kernel with network engine and support for upcoming massively parallel, multi-core processing CPUs and GPUs
True command driven Undo with construction history
Live bi-directional real time bridge with trueSpace6 tools
Import Formats:
BVH animation and motion capture
DXF format (full layer support) compatibility
3D Formats: SCN, COB, SOB, WRL 1.0, GZ, WRZ, DXF, 3DS, ASC, PRJ, LWO, OBJ, LWB, IOB, GEO, STL
2D formats: BMP, TGA, AVI, FLC, JPG, DIB, AI, PS, EPS, PNG, DDS
Export Formats:
Direct export to Virtual Earth (workspace)
Improved X format (workspace)
BVH animation and motion capture
3D formats: SCN, COB, CAN, WRL 1.0 & 2.0, DXF, ASC, 3DS, STL
2D formats: BMP, TGA, AVI, JPG, TIFF, PNG, PSD
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