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GPU Computing SDK

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Name: GPU Computing SDK
Works on: windowsWindows XP and above
Developer: Nvidia
Version: 4.1
Last Updated: 19 Mar 2017
Release: 29 Jan 2012
Category: Programming > SDK DDK
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GPU Computing SDK Details

Works on: Windows 10 | Windows 8.1 | Windows 8 | Windows 7 | Windows XP | Windows 2000 | Windows 2003 | Windows 2008 | Windows Vista | Windows 2012
File Format: exe

SHA1 Hash 32bit version: a58af087525cbde1d18523bfc69f32d8d0adf09f
Size 32bit version: 494.11 MB

SHA1 Hash 64bit version: f54c39a67bd2c36c9eab8c256d1e2ba7a051d3ce
Size 64bit version: 519.8 MB

Rating: 2.130434782 out of 5 based on 23 user ratings
Downloads: 427
License: Free
GPU Computing SDK is a free software by Nvidia and works on Windows 10, Windows 8.1, Windows 8, Windows 7, Windows XP, Windows 2000, Windows 2003, Windows 2008, Windows Vista, Windows 2012.
You can download GPU Computing SDK which is 494.11 MB in size and belongs to the software category SDK DDK.
GPU Computing SDK was released on 2012-01-29 and last updated on our database on 2017-03-19 and is currently at version 4.1.
We also have GPU Computing SDK 64bit version which is 519.8 MB in size and will work on x64 computers.
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GPU Computing SDK Description

The GPU Computing SDK package provides examples with source code, utilities, and white papers to help you get started writing GPU Computing software. The full SDK includes dozens of code samples covering a wide range of applications.
The OpenCL applications in the NVIDIA GPU Computing SDK require a GPU with CUDA Compute Architecture to run properly. After installing the SDK, open the SDK Browser from the Start Menu by clicking on "NVIDIA GPU Computing SDK Browser" in the NVIDIA GPU Computing folder within the NVIDIA Corporation program group installed in the Windows Start Menu.
- Each installed SDK sample program is shown along with links for running the executable and viewing the source code files.
- Some of the samples additionally present a link to a Whitepaper describing the sample in detail.
- The samples are presented within the SDK browser in approximate order of complexity,from the least complex projects at the top to the most complex projects at the bottom.
Creating Your Own OpenCL Program for Linux using the SDK infrastructure
Creating a new OpenCL Program using the NVIDIA OpenCL SDK infrastructure is easy.
Just follow these steps:
1. Copy one of the installed OpenCL SDK project folders, in its entirety, into
"/OpenCL/src" and then rename the folder. Now you have something like "/OpenCL/src/myproject"
2. Edit the filenames of the project to suit your needs.
3. Edit the Makefile. Just search and replace all occurrences of the old filenames to the new ones you chose.
4. Build the 32-bit and/or 64-bit, release and debug configurations by typing "make" or "make dbg=1".
5. Run your myproject executable from the release or debug, directories located in
"/OpenCL/bin/linux/[release|debug]".
6. Modify the code to perform the computation you require. See the OpenCL
Programming Guide and the OpenCL API Specifications for details of programming in OpenCL.
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